AI Insights · Timothy · July 2022
Top 5 Shooter Games on iOS in Denmark: Q2 2022 Performance
Discover the performance of the top 5 shooter games on iOS in Denmark for Q2 2022, with insights into weekly downloads, revenue, and active users.
In the second quarter of 2022, the top five shooter games on the iOS platform in Denmark demonstrated varying performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Apex Legends Mobile from Electronic Arts saw a launch in mid-May 2022. The game experienced a significant initial download surge of approximately 7.6K in its first week, followed by a sharp decline to 536 downloads by mid-June. Revenue peaked again at $1.3K in the last week of May before gradually decreasing to $306 by mid-June. Active users started strong at 6.7K in the first week but dropped to around 2.9K by mid-June, with a slight rebound to 3.7K by the end of the quarter.
Critical Strike CS: Online FPS, published by VERTIGOGAMES, maintained a relatively stable performance. Weekly downloads fluctuated, peaking at 844 in late May before falling to 263 by the end of June. Revenue saw a similar trend, starting at $335 in mid-May and peaking at $547 in late May, then stabilizing around $356 by the end of June. Active users saw a peak at 3.5K in early June but dropped to 1.9K by the end of the quarter.
Call of Duty®: Mobile from Activision Publishing, Inc. showed mixed results. Weekly downloads were relatively stable, peaking at 686 in early May and ending at 551 by the end of June. Revenue peaked at $9.2K at the end of March but significantly dropped to $1.9K by late May, before recovering to $5.3K by the end of June. Active users saw a gradual decline from 15.7K at the end of March to 11.2K by the end of June.
Zooba: Zoo Battle Royale Games by Wildlife Studios had consistent performance throughout the quarter. Downloads started at 481 in late March and increased to 942 by the end of June. Revenue showed a steady trend, peaking at $7K in late May and maintaining around $5.1K by the end of June. Active users fluctuated mildly, starting at 8.8K in late March and ending at 7.2K by the end of June.
PUBG MOBILE, developed by Tencent Mobile International Limited, experienced variable performance. Downloads were relatively low, starting at 387 in late March and peaking at 642 in late May, then stabilizing around 439 by the end of June. Revenue was high, peaking at $32.4K in early April and seeing fluctuations before ending at $16.4K by the end of June. Active users remained relatively stable, starting at 10.5K in late March and ending at 9.8K by the end of June.
These insights from Sensor Tower highlight the dynamic nature of the mobile shooter game market in Denmark. For more detailed insights, visit Sensor Tower.